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R
Radiant awakening
Rain of healing sanctity
Regalement
Reign of strength
Reign of speed
Reign of resistance
Rite of sundering
Rite of virility
Ruah Kyf (Spiritual Protection)
Ryou spirit of hananoki
[ Radiant awakening ]
Usage: invoke 'radiant awakening' target
Usage: invoke 'radiant awakening' (when used in battle, if no target is
supplied, automatically targets opponent)
Radiant awakening opens up the flames of light and bestows their power upon
the poliir who calls them forth.
The duration of this spell is short, but intensified by the poliir's
constitution. In addition, the effectiveness of the spell is enhanced by the
poliir's intellect. The recovery time before using another awakening ability
is relatively short.
[ Rain of healing sanctity ]
Usage: cast 'rain of healing sanctity'
Usage: invoke 'rain of healing sanctity'
This spell is of great healing potential. It attempts to heal all the
priestess's group members and clan members that are within the immediate
vicinity.
The amount of health that is restored is based on the combination of wisdom,
intellect and willpower. The priestess's constitution determines how fast the
priestess can perform another sanctity.
[ Regalement ]
Usage: cast 'regalement'
Usage: cast 'regalement' target
The power of regaling; restoring one's endurance. Regalement is a power spell
which will attempt to restore some of the target's endurance. Regalement is
very useful, as most classes require endurance to use their skills and all
beings require endurance to move across the Nodekian realm.
[ Reign of strength ]
Those of weak body but of strong minds may overcome this by controlling the
energies of the strong through their magic. The reign, although lasting
only a short while, will transform the caster with a sudden burst of
strength, greatly enhancing their ability to inflict physical damage.
[ Reign of speed ]
Calling upon magical energies, one who is blessed with great intellect and
wisdom may add an extraordinary, although temporary, enhancement to their
speed. Although this spell is known to cause significant strain on the
caster, and may only be cast upon oneself, it is the general opinion that the
advantage gained is incredibly worth while.
[ Reign of resistance ]
There's no help on that topic - please try again.
[ Rite of sundering ]
Usage: cast 'rite of sundering'
Usage: invoke 'rite of sundering'
The connection with the earth and the air is mastered by few, one such being is
the druid. With their innate understanding of nature they can bind with it or
separate from it, with more power than most others. The rite of sundering is a
breaking away from the earth and the air. When performed, this rite disrupts
the area around the druid causing ripples in the earth and in the air. Any
creatures near the druid will feel the lashing of these ground and air tremors.
Hearsay tells us stories of master druids using their intellect and wisdom to
cause these disruptions with such vigor that those hit by it are disoriented
for a short, but "tactical" duration of time. The greater the physical will of
the druid the faster the recovery time before another rite can be used.
[ Rite of virility ]
Usage: cast 'rite of virility' target
Usage: invoke 'rite of virility' target
Usage: cast 'rite of virility' (when already in combat, no target is needed)
Usage: invoke 'rite of virility' (when already in combat, no target is needed)
Like most creatures, druids can rise in anger. However, unlike most creatures,
with the exception of perhaps the men-of-war, druids have a method controlling
their anger into bursts of focused energy. Rite of virility is the druids'
method of unleashing not only powerfully concentrated attacks, but also
powerfully accurate attacks. Dependent upon the wisdom and intellect of the
druid, this rite is a short lived burst of energy and can only incur a longer
duration by the improvement of the druid's physical stamina characteristic.
[ Ruah Kyf (Spiritual Protection) ]
Usage: cast 'ruah kyf'
Ruah Kyf, otherwise known as spiritual protection, has astounding affects, but
takes some time to master. The most noticeable affect is the absorption of
damage. When in battle, ruah kyf will split damage in half and drain the other
half from the spirit. When the spirit runs dry (spirit points drop to 0),
damage will no longer be cut, but the spell's affects will remain. At first
glance, this might seem odd: why would the affects of ruah remain if it does
nothing more? However, there is more to ruah than just the splitting of
damage. As ruah uses the intellect and willpower for its backbone, it is
strongly based in the intellectual understanding of protection, in general.
Therefore, ruah has been known to protect the user from specific types of
damage that would require intellect to understand the makings of the attack.
This does not mean ruah will always protect the user from a certain type of
damage, but if the affect percent is high enough, it has been known to
protect the user from devastatingly powerful attacks. Unfortunately, exactly
what these attacks are, no one is quite sure.
Ruah Kyf can only be cast, and can only be cast on the user of the spell. Thus
its range is limited to the user, herself/himself.
[ Ryou spirit of hananoki ]
Usage: invoke 'ryou spirit of hananoki'
The true cunning of the ninja is not fully mastered until the ninja himself or
herself has mastered the art of flow. With dexterity and agility, a ninja can
use the flow of his or her spirit to hide the physical form, this is the ryou
spirit of hananoki.
The duration of this spell is based of the user's constitution, as well is the
recovery time before using another spiritual ability. And again, the
effectiveness of this spell is not one that is easily mastered. Only those
who are beyond perfection in dexterity and agility have a chance of truly
mastering this spiritual flow.
For more information, see: help visible
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