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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



C


Cathiana's Guidance
Celtic Resilience
Chain Lightning
Chivalrous Valor
Circle of Bane
Clouded Spirit-Shift
Convergence of Balance
Conjure Deity
Conjure Elemental
Conjure Golem
Contradiction of the Rabbit
Compelled Rejuvenation
Creed of the First Hammer
Creed of the Gods' Volition
Curse of Spellbound Death
Cyclone of the Guild


[ Cathiana's Guidance ]

Usage: cast 'cathianas guidance'
Usage: invoke 'cathianas guidance'

Cathiana was a great witch indeed, and even though she exists solely in spirit form, she still offers her arcane abilities to aid those who follow her path. When calling for Cathiana's guidance, the caster or invoker of this spell will reach out to Cathiana for added precision in battle. If answered, the user will be granted additional dexterity, dependant on the user's intellect and wisdom if cast or the user's willpower if invoked. Oddly, this spell costs less to invoke than cast, as invoking has a more innate nature of spirit than casting. The affects when asking for guidance from Cathiana when cast or invoked by a master have been heard to be unearthly. This spell is applicable only on the caster or invoker of the spell.

[ Celtic Resilience ]

Usage: cast 'celtic resilience' fire/frost/lightning
Usage: invoke 'celtic resilience' fire/frost/lightning

Fire ravages the forest; rain and wind slowly erode the tallest mountain. Many may argue that the earth is as vulnerable to the elements as any. What the earth knows, however, is that the opposite is true. As the ashes clear, growth begins anew; the mountain crumbles into life-bearing soil.

As incarnations of nature, the elder druids understand this cycle of destruction and growth that the elements bring. Their attunement to the natural world allows them to emulate this cycle on a much more immediate scale, in battle.

Drawing from his primal link to the earth, the druid focuses on the natural cycle of a single element. Once complete, the druid's body is infused with the resilience of nature - not a rigid resistance, but a flowing longevity, yielding to the power of the elements and finding strength in it.

Powerful indeed, the Celtic Resilience requires a state of mind foreign to any but the most dedicated druids, and is difficult to maintain even for them. The invocation can be quite taxing, not only to a druid's magical and spiritual resources, but in the fact that its short duration requires continual attention. However, to those keen enough of mind to grasp the spell's inner workings, wise enough to recognize the power inherent in the cycle of nature, and with the strength of mind to assemble these concepts in the heat of battle - to these powerful few, the Celtic Resilience offers power on a level few have imagined.

[ Chain lightning ]

Usage: cast 'chain lightning' direction
Usage: invoke 'chain lightning' direction

The harnessing of the elements was once thought to be the dominion of sorcerers alone. Unknown to many, the same is true to those of the higher hex, the masters in the art of witchcraft. Through careful study and application, those of the hex can use their mental fortitude to harness lightning and project it wherever and at whatever they desire.

Although the drain on the witch is ample, it is said the destructive power of such lightning can be devastating. Only those who are nimble of foot or skilled with a weapon are said to stand a chance of being able to avoid such bolts. As a witch reaches the pinnacle of will or of the mind it is rumored that the lightning chain of the witch becomes impossible to outrun.

Be wary of the skies, for a witch armed with the strength of lightning can bring fear to the fearless.

[ Chivalrous Valor ]

When times are rough on the valorous, the valorous get chivalrous. Chivalrous valor turns your average fighter into a magnified hero. Chivalrous valor not only aids the target in terms of raw ability to hit, but also in terms of raw ability to inflict damage. As the invoker of this spell grows in willpower, so do the affects of this spell. A strongly willed mind can increase their ability to inflict damage and hit accurately by immense amounts. The duration of this spell is directly reflected by the invoker's experience level.

[ Circle of Bane ]

This spell is often known as: the curse. It is primarily used to weaken opponents by throwing a web of cursed magic at them. Circle of bane has been known to allow each attacking blow to be magnified since the target is made weaker with the curse. It is also rumored that circle of bane will affect the target's ability to hit in combat if the caster or invoker is powerful enough. Circle of bane can be both cast and invoked.

[ Clouded spirit-shift ]

Usage: invoke 'clouded spirit-shift' direction

Clouded spirit-shift is an oe grei aura prevention ability. Grei abilities fall within the sphere of the mystical grei aura. Abilities of the naj'k and grei aura have been rumored to be influenced by mystical factors outside of the abilities themselves.

Clouded spirit-shift is a mist driven ability that binds the user to the very vapor of a cloud and spirits him or her away in a given direction through that clouded form. Due to this, traveling in any open-pathed direction becomes extremely fluid and great distances can be traversed without worry of personal harm.

This ability does requires an open path to move along (i.e. no closed doors). The distance the user is shifted is determined by the user's speed. The prevention time of this spell is based on the user's constitution.

[ Convergence of Balance ]

By tapping into the spiritual energies one may possibly begin to find new understanding in balance. This understanding leads to improved ability to hit in combat, as well as improved ability to control the body, thus directly improving one's agility. As one begins to master their willpower the affects of convergence of balance will improve dramatically. It is rumored that those who have completed their understanding of willpower can understand balance in ways only visible to the Gods themselves.

[ Conjure deity ]

Usage: cast 'conjure deity'
Usage: invoke 'conjure deity'

Conjure deity is an intermediate follower prevention spell. When used, other intermediate follower prevention abilities cannot be used until the prevention period for this spell has faded. See 'help prevention' for more details.

This spell attempts to summon forth a deity from the astral plane. It is rumored that these deities can take several forms. While their statistics are based entirely off of the user's statistics, willpower has been known to have additional benefits on these creatures.

[ Conjure elemental ]

Usage: cast 'conjure elemental'
Usage: invoke 'conjure elemental'

Conjure elemental is a basic follower prevention spell. When used, other basic follower prevention abilities cannot be used until the prevention period for this spell has faded. See 'help prevention' for more details.

Conjure elemental brings forth a being from an astral plane. This being is purely elemental in form. The elemental's statistics are based entirely on the user's statistics.

[ Conjure golem ]

Usage: cast 'conjure golem'
Usage: invoke 'conjure golem'

Conjure golem is an intermediate follower prevention spell. When used, other intermediate follower prevention abilities cannot be used until the prevention period for this spell has faded. See 'help prevention' for more details.

Conjure golem brings forth a stone golem from the astral plane. These golems are strong fierce creatures who's might is controlled by their master's statistics. In addition, the user's willpower has a slight overall affect on the golem's strength.

[ Contradiction of the Rabbit ]

When a tracker has reached his or her full potential, he or she will be able to summon the way of the rabbit. However, the rabbit's ways are often contradictory, and thus the name of this spell follows the rabbit's true path.

Through embodying the rabbit's sense, sight, hearing and smell a tracker can become much more aware of his or her surroundings. Although these affects are purely physical in nature, the effects are devastating. Agility, speed and quickness itself will rise as the tracker feels the flow of the rabbit. This spell has been known to have quite a drain on the tracker and mostly usable by only the master trackers. The end result of this spell however, is an immensely fast tracker that can avoid attacks with an uncanny ability.

[ Compelled Rejuvination ]

A healing of sorts, powered by the mind. Compelled Rejuvination is an art in which the invoker focuses on demanding their mental state to compensate for the losses on their physical state. Although this incantation cannot be directed towards any invidivual other than the invoker, it is incredibly useful. As compelled rejuvination uses mental aptness, otherwise known as willpower, it can be invoked during any physical state; stunned, bashed, or what have you. This ability coupled with the compensation of physical wounds by mental prowess makes compelled rejuvination powerful indeed. Note though, since this is truly a mind over matter state of being, compelled rejuvination can only be used in battle, and the drain on endurance is great.

[ Creed of the first hammer ]

Usage: invoke 'creed of the first hammer'

The hammer is the tool of the bishop. With it, the bishop wields a power that can stamp out evil. But to become fully potent with the hammer, one must follow the doctrine on how the hammer is to be used and put faith in that use.

Following the creed of the first hammer, one can immediately see results in the distance the hammer will travel. Of course, the effectiveness is based entirely on the user's wisdom and duration is based on the user's constitution.

[ Creed of the gods volition ]

Usage: cast 'creed of the gods volition'
Usage: invoke 'creed of the gods volition'

Creed of the gods volition is a willing of the way the gods would want the bishop that uses this spell to be seen - in a full spiritual light.

Creed of the gods volition shells the bishop in a field of spiritual power. While covered, all attacks the bishop makes are attempted to be glossed by a spiritual essence, allowing the attacks themselves, no matter what kind, to be spiritually based. The advantage here is, spiritual damage is much more rarely guarded against and therefore the damage that can be done with this shell is far greater than under most normal circumstances.

The effectiveness of the spell is based solely on the user's wisdom. The duration of the creed and the recovery time of the creed are based on the user's constitution.

[ Curse of spellbound death ]

Usage: cast 'curse of spellbound death' target
Usage: cast 'curse of spellbound death' (will automatically target opponent if no target is supplied in battle)

Usage: invoke 'curse of spellbound death' target
Usage: invoke 'curse of spellbound death' (will automatically target opponent if no target is supplied in battle)

Curse of spellbound death is a damnation of such potent power, if successful, the target instantly dies. It is rumored that those weak of mind are much more prone to this curse than those who control their own fate.

The more powerful the witch, in every aspect, the more likely the curse of spellbound death will succeed. Due to the immense concentration required for this spell to be cast or invoked successfully, a massive regeneration time is required before cursing can be done again. The regeneration time required before cursing again is reduced by the strength of the witch's constitution.

[ Cyclone of the guild ]

Usage: cast 'cyclone of the guild' target
Usage: invoke 'cyclone of the guild' target

Cyclone of the guild is an intermediate storm generation ability. When used, other intermediate storm generation abilities cannot be used until the prevention created by this ability falls.

Cyclone is not an extremely damaging spell. However, it does have a fairly unique aspect to it: its damage is entirely magical. Very few forms of attack due purely magical damage, cyclone of the guild is one of them.

The accuracy of the cyclone is determined by the user's intellect, as it is the mind of the user that controls the cyclone. The damage done by the cyclone is based on the user's wisdom.

Cyclone of the guild cannot be parried.

Cyclone of the guild's prevention time is based on the user's constitution. When cyclone's prevention has worn off, intermediate storm generations can be used again.

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