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C
Cathiana's Guidance
Celtic Resilience
Chain Lightning
Chivalrous Valor
Circle of Bane
Clouded Spirit-Shift
Convergence of Balance
Conjure Deity
Conjure Elemental
Conjure Golem
Contradiction of the Rabbit
Compelled Rejuvenation
Creed of the First Hammer
Creed of the Gods' Volition
Curse of Spellbound Death
Cyclone of the Guild
[ Cathiana's Guidance ]
Usage: cast 'cathianas guidance'
Usage: invoke 'cathianas guidance'
Cathiana was a great witch indeed, and even though she exists solely in spirit
form, she still offers her arcane abilities to aid those who follow her path.
When calling for Cathiana's guidance, the caster or invoker of this spell will
reach out to Cathiana for added precision in battle. If answered, the user
will be granted additional dexterity, dependant on the user's intellect and
wisdom if cast or the user's willpower if invoked. Oddly, this spell costs
less to invoke than cast, as invoking has a more innate nature of spirit than
casting. The affects when asking for guidance from Cathiana when cast or
invoked by a master have been heard to be unearthly. This spell is applicable
only on the caster or invoker of the spell.
[ Celtic Resilience ]
Usage: cast 'celtic resilience' fire/frost/lightning
Usage: invoke 'celtic resilience' fire/frost/lightning
Fire ravages the forest; rain and wind slowly erode the tallest mountain.
Many may argue that the earth is as vulnerable to the elements as any.
What the earth knows, however, is that the opposite is true. As the ashes
clear, growth begins anew; the mountain crumbles into life-bearing soil.
As incarnations of nature, the elder druids understand this cycle of
destruction and growth that the elements bring. Their attunement to the
natural world allows them to emulate this cycle on a much more immediate
scale, in battle.
Drawing from his primal link to the earth, the druid focuses on the natural
cycle of a single element. Once complete, the druid's body is infused with
the resilience of nature - not a rigid resistance, but a flowing longevity,
yielding to the power of the elements and finding strength in it.
Powerful indeed, the Celtic Resilience requires a state of mind foreign to
any but the most dedicated druids, and is difficult to maintain even for
them. The invocation can be quite taxing, not only to a druid's magical
and spiritual resources, but in the fact that its short duration requires
continual attention. However, to those keen enough of mind to grasp the
spell's inner workings, wise enough to recognize the power inherent in
the cycle of nature, and with the strength of mind to assemble these
concepts in the heat of battle - to these powerful few, the Celtic
Resilience offers power on a level few have imagined.
[ Chain lightning ]
Usage: cast 'chain lightning' direction
Usage: invoke 'chain lightning' direction
The harnessing of the elements was once thought to be the dominion of
sorcerers alone. Unknown to many, the same is true to those of the higher hex,
the masters in the art of witchcraft. Through careful study and application,
those of the hex can use their mental fortitude to harness lightning and
project it wherever and at whatever they desire.
Although the drain on the witch is ample, it is said the destructive power of
such lightning can be devastating. Only those who are nimble of foot or skilled
with a weapon are said to stand a chance of being able to avoid such bolts.
As a witch reaches the pinnacle of will or of the mind it is rumored that the
lightning chain of the witch becomes impossible to outrun.
Be wary of the skies, for a witch armed with the strength of lightning can
bring fear to the fearless.
[ Chivalrous Valor ]
When times are rough on the valorous, the valorous get chivalrous. Chivalrous
valor turns your average fighter into a magnified hero. Chivalrous valor not
only aids the target in terms of raw ability to hit, but also in terms of raw
ability to inflict damage. As the invoker of this spell grows in willpower,
so do the affects of this spell. A strongly willed mind can increase their
ability to inflict damage and hit accurately by immense amounts. The duration
of this spell is directly reflected by the invoker's experience level.
[ Circle of Bane ]
This spell is often known as: the curse. It is primarily used to weaken
opponents by throwing a web of cursed magic at them. Circle of bane has been
known to allow each attacking blow to be magnified since the target is made
weaker with the curse. It is also rumored that circle of bane will affect the
target's ability to hit in combat if the caster or invoker is powerful enough.
Circle of bane can be both cast and invoked.
[ Clouded spirit-shift ]
Usage: invoke 'clouded spirit-shift' direction
Clouded spirit-shift is an oe grei aura prevention ability. Grei abilities
fall within the sphere of the mystical grei aura. Abilities of the naj'k and
grei aura have been rumored to be influenced by mystical factors outside of the
abilities themselves.
Clouded spirit-shift is a mist driven ability that binds the user to the very
vapor of a cloud and spirits him or her away in a given direction through that
clouded form. Due to this, traveling in any open-pathed direction becomes
extremely fluid and great distances can be traversed without worry of personal
harm.
This ability does requires an open path to move along (i.e. no closed doors).
The distance the user is shifted is determined by the user's speed. The
prevention time of this spell is based on the user's constitution.
[ Convergence of Balance ]
By tapping into the spiritual energies one may possibly begin to find new
understanding in balance. This understanding leads to improved ability to hit
in combat, as well as improved ability to control the body, thus directly
improving one's agility. As one begins to master their willpower the affects
of convergence of balance will improve dramatically. It is rumored that those
who have completed their understanding of willpower can understand balance in
ways only visible to the Gods themselves.
[ Conjure deity ]
Usage: cast 'conjure deity'
Usage: invoke 'conjure deity'
Conjure deity is an intermediate follower prevention spell. When used, other
intermediate follower prevention abilities cannot be used until the prevention
period for this spell has faded. See 'help prevention' for more details.
This spell attempts to summon forth a deity from the astral plane. It is
rumored that these deities can take several forms. While their statistics are
based entirely off of the user's statistics, willpower has been known to have
additional benefits on these creatures.
[ Conjure elemental ]
Usage: cast 'conjure elemental'
Usage: invoke 'conjure elemental'
Conjure elemental is a basic follower prevention spell. When used, other
basic follower prevention abilities cannot be used until the prevention period
for this spell has faded. See 'help prevention' for more details.
Conjure elemental brings forth a being from an astral plane. This being is
purely elemental in form. The elemental's statistics are based entirely on the
user's statistics.
[ Conjure golem ]
Usage: cast 'conjure golem'
Usage: invoke 'conjure golem'
Conjure golem is an intermediate follower prevention spell. When used, other
intermediate follower prevention abilities cannot be used until the prevention
period for this spell has faded. See 'help prevention' for more details.
Conjure golem brings forth a stone golem from the astral plane. These golems
are strong fierce creatures who's might is controlled by their master's
statistics. In addition, the user's willpower has a slight overall affect on
the golem's strength.
[ Contradiction of the Rabbit ]
When a tracker has reached his or her full potential, he or she will be able
to summon the way of the rabbit. However, the rabbit's ways are often
contradictory, and thus the name of this spell follows the rabbit's true path.
Through embodying the rabbit's sense, sight, hearing and smell a tracker can
become much more aware of his or her surroundings. Although these affects are
purely physical in nature, the effects are devastating. Agility, speed and
quickness itself will rise as the tracker feels the flow of the rabbit. This
spell has been known to have quite a drain on the tracker and mostly usable by
only the master trackers. The end result of this spell however, is an
immensely fast tracker that can avoid attacks with an uncanny ability.
[ Compelled Rejuvination ]
A healing of sorts, powered by the mind. Compelled Rejuvination is an art
in which the invoker focuses on demanding their mental state to compensate
for the losses on their physical state. Although this incantation cannot be
directed towards any invidivual other than the invoker, it is incredibly
useful. As compelled rejuvination uses mental aptness, otherwise known as
willpower, it can be invoked during any physical state; stunned, bashed, or
what have you. This ability coupled with the compensation of physical wounds
by mental prowess makes compelled rejuvination powerful indeed. Note though,
since this is truly a mind over matter state of being, compelled rejuvination
can only be used in battle, and the drain on endurance is great.
[ Creed of the first hammer ]
Usage: invoke 'creed of the first hammer'
The hammer is the tool of the bishop. With it, the bishop wields a power that
can stamp out evil. But to become fully potent with the hammer, one must follow
the doctrine on how the hammer is to be used and put faith in that use.
Following the creed of the first hammer, one can immediately see results in
the distance the hammer will travel. Of course, the effectiveness is based
entirely on the user's wisdom and duration is based on the user's constitution.
[ Creed of the gods volition ]
Usage: cast 'creed of the gods volition'
Usage: invoke 'creed of the gods volition'
Creed of the gods volition is a willing of the way the gods would want the
bishop that uses this spell to be seen - in a full spiritual light.
Creed of the gods volition shells the bishop in a field of spiritual power.
While covered, all attacks the bishop makes are attempted to be glossed by
a spiritual essence, allowing the attacks themselves, no matter what kind,
to be spiritually based. The advantage here is, spiritual damage is much more
rarely guarded against and therefore the damage that can be done with this
shell is far greater than under most normal circumstances.
The effectiveness of the spell is based solely on the user's wisdom. The
duration of the creed and the recovery time of the creed are based on the
user's constitution.
[ Curse of spellbound death ]
Usage: cast 'curse of spellbound death' target
Usage: cast 'curse of spellbound death' (will automatically target opponent if
no target is supplied in battle)
Usage: invoke 'curse of spellbound death' target
Usage: invoke 'curse of spellbound death' (will automatically target opponent
if no target is supplied in battle)
Curse of spellbound death is a damnation of such potent power, if successful,
the target instantly dies. It is rumored that those weak of mind are much
more prone to this curse than those who control their own fate.
The more powerful the witch, in every aspect, the more likely the curse of
spellbound death will succeed. Due to the immense concentration required for
this spell to be cast or invoked successfully, a massive regeneration time is
required before cursing can be done again. The regeneration time required
before cursing again is reduced by the strength of the witch's constitution.
[ Cyclone of the guild ]
Usage: cast 'cyclone of the guild' target
Usage: invoke 'cyclone of the guild' target
Cyclone of the guild is an intermediate storm generation ability. When used,
other intermediate storm generation abilities cannot be used until the
prevention created by this ability falls.
Cyclone is not an extremely damaging spell. However, it does have a fairly
unique aspect to it: its damage is entirely magical. Very few forms of attack
due purely magical damage, cyclone of the guild is one of them.
The accuracy of the cyclone is determined by the user's intellect, as it is
the mind of the user that controls the cyclone. The damage done by the cyclone
is based on the user's wisdom.
Cyclone of the guild cannot be parried.
Cyclone of the guild's prevention time is based on the user's constitution.
When cyclone's prevention has worn off, intermediate storm generations can be
used again.
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