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Players Online: 32 Quests: 404 Bounties: 7


Update 2/1/2012:
- Super Unique Week has begun! It will last until at least February 9. Good luck!

Update 1/14/2012:
- Super Unique Week will begin February 1 and last through at least February 9. Stock up on those infuscated marbles now while you can get double for your donations!
- Ataghan of inheritance's benefits above 100% training have been slightly improved.
- Dark protection now has unique benefits for over 100% training.

Update 1/6/2012:
- Wings of the dragon now has benefits for beyond 100% training.

Update 12/28/2011:
- Sun stones and infuscated marbles will be doubled for all donations from January 1 - 31, 2012.
- As a special holiday bonus, any donations from 12/28 - 12/31, 2011, will also receive double sun stones and infuscated marbles! Thanks for playing and happy holidays!

Update 12/23/2011:
- Blindsided machination has benefits for training beyond 100%. In fact, the benefits are so good, they may need to be toned after some experimentation. With that said, watch out for those footpads who are highly trained in blindsided machination, for the time being, they are deadly.

Update 12/22/2011:
- Quickbolt - oe naj'k has slightly better benefits for over 100% training.
- Bolted lightning now has benefits for training beyond 100%.
- Star of the green flame now has benefits for training beyond 100%.

Update 12/21/2011:
- Vtshinnes frenzy now has benefits for training beyond 100%.
- Ataghan of inheritance now has benefits for training beyond 100%.
- The flame channel is now open to any and all types of language, except the following:
- there shall be no racial slurs
- there shall be no sexist comments
- there shall be no sexual orientation harassment Aside from these three restrictions, players may use any kind of language they choose on the flame channel. The rules for all other channels are not affected by this rule change. The Nodeka rules have been updated to reflect this change.

Update 10/2/2011:
- Havoc has been toned. It has a reduced +hit bonus when used against players as compared to when it is used against NPCs. Furthermore, the decrease in endurance drain in relation to above 100% training has been reduced. Lastly, while a player that trains havoc over 100% still receives a reduction in the likelihood of them being hit, as compared to those who do not train over 100%, this reduction never reduces the hit % below 150%. This means that a player using havoc will always be at least 150% more likely to be hit than if they were not using havoc at all, no matter how well trained they are in havoc. Keep in mind, havoc is still quite powerful. The tones to insanity and berserk were done before toning havoc so we would ensure havoc was not toned too severely. Havoc still has an edge over berserk and insanity, albeit, a reduced edge.
- Charge has been toned. It now lags longer and has a notably longer prevention time.
- Insanity and berserk have been toned. They now have reduced +hit bonus when used against players as compared to when they are used against NPCs. Furthermore, when a player goes berserk or insane, they are now more likely to be hit.

Update 9/18/2011:
- Nim has been revamped in the following ways. 1. Successful nims result in more exp for all players and more gold for major remorts and those who have beyond 100% training. 2. Lag for more than $50,000 nims has been reduced. 3. The experience cap for nim has been raised. This change may be followed by some "settling" tweaks that will increase or decrease the current change to make it reasonable when compared to other characters of different class with relatively equal power.

Update 7/25/2011:
- Double sun stones for August! All donations that are made from August 1 - 31 will receive double sun stones (80 max per character for the month of August).

Update 6/28/2011:
- Schematics (huge new feature!) are finally LIVE on Nodeka. New rewards utilizing this feature are on their way!
- Introduced several mortal items and one major remort item which can be constructed by schematics.
- Some systems which were implemented long ago, but not visible to players (runed gear, attunements), are represented in these sample schematics.
- Some new secret content introduced to support these sample schematics. No hints - discovery is up to you. =) Much of this content will link into future rewards as well.
- Shadow-string bows are now correctly unsavable.

Update 4/6/2011:
- Fixed a bug in nojohr's lightning choice: shielding.

Update 4/5/2011:
- Nojohr's combat choice has been redesigned.
- Nojohr's lightning choice has been redesigned.
- Instrumentation of riposte improves beyond 100% mastery.

Update 3/28/2011:
- Static charge is now free, and may replenish mana/spirit.
- Devil's siphon gains power versus heavily damaged targets.
- Some abilities which were hard-capped on damage will now improve at diminishing rates instead.
- Fixed a bug in which abilities gained from secondary and tertiary classes sometimes weren't shown in practices.
- Fixed a very rare crash bug related to inscriptions.

Update 2/2/2011:
- Players may now choose to erase only those inscriptions linked to a specified ability.
- Players may now erase ciphers without erasing any other inscriptions.
- See the 'inscriptions clear' command for more information.

Update 1/7/2011:
- Players are now directly rewarded for superior performance during warlock elimination missions (during city Invasions).
- Clan hall linking can no longer be done while flagged for pk.
- Internal updates to support the pending spoils of war system.

Update 11/12/2010:
- The pvp reward system is now much more sophisticated in how it compares power levels and grants merit.
- Reduced the chance of gaining off-class pools for pvp.
- Fixed a rare bug where pvp gains could display the wrong pool name. Thanks Jilpora, Thraka!
- Reminder: Visit the Sixth Sense blog (nodeka.blogspot.com) for more in-depth information on each new MotD update!

Update 10/25/2010:
- 'Help rules' has been updated (rule #14 added).
- IMPORTANT! Nodeka now offers pvp-based character advancement. See 'help player combat' for more information.
- Tweaked mastery benefits for: armor, greater armor, bless.

Update 10/1/2010:
- The class/skills command now identifies which abilities gain benefits from training beyond 100%.
- Improved cinderskein's feedback; also buffed it slightly.
- Small bugfix to vicious fist mastery beyond 100%.
- Various helpfile fixes - thanks Vehorrak, Dager, Iblis!

Update 9/10/2010:
- In an attempt to streamline Nodeka's MotDs and make the news easier to read, I will be keeping the actual changelist very brief from now on - no more big paragraphs. Each time the MotD is updated, I will post an entry on the Sixth Sense blog (nodeka.blogspot.com) discussing the new changes in greater detail, starting with today's news. =)
- Sweet new sorcerer spell: cinderskein.
- The range of the 'target' command is now based on learn curve.
- The 'colossal smiting' attack is now slightly less accurate.
- Increased the hand attack bonus from vicious fist mastery.
- "Radius" multiple-target attacks (such as solar-flame and quickblade) will now work much more reliably.

Update 8/19/2010:
- Mejath quests which asked the player to identify prevention abilities have been updated with all current skills/spells.

Update 8/13/2010:
- Nojohr updates:
- New mortal nojohr skill: war-strike.
- New minor remort nojohr spell: galvanize.
- Warrior's study and warrior's magical study have been altered. In order to learn an ability, the user now needs to find a player or NPC who possesses that ability (being in the same room is sufficient).
- Slightly improved and randomized the defensive benefit of cleave mastery beyond 100%.
- Eruptive stigma's duration has been increased.
- A message is now displayed whenever an open wound is inflicted or increased.
- Exchanged the continuous healing percentages for the gargoyle and black drake lineages. Increased troll vulnerability.
- Improved the extrinsic elucidation: xt inscription (new passive effect, buffed the empowered effect).
- Various fixes to key mobs across the realm (flagging them unattackable or uncharmable).

Update 8/2/2010:
- Some fixes and other cleanup to the aura helpfiles (help oe aura, etc.) Thanks for the various reports!

Update 7/30/2010:
- Fixed a bug where, when an inscribed ability's empowered version was activated, the player's aura would disappear instead of shifting and refreshing.
- New item bonus has been implemented: runes. If an item possesses any runes, they will be visible when identifying it.
- Runes grant easier access to auras.
- Runes also improve that aura's special enhancement.
- Your total accumulated runes are visible in your inscription list.
- Example: you obtain an amulet that bears a rune of +0.5 znv. Wearing this amulet would make it easier for you to raise a znv aura using 'empower znv'. It would also increase the percentage of the cryptic shrouding effect which is granted whenever you are within a znv aura.
- Items may now be "attuned" to a specific player or NPC. (Such an item may only be equipped by the entity to whom it is attuned.) An attuned item's owner will be shown when examining or identifying the item.
- New command: reattune. Note that some items cannot be reattuned by players (although NPCs may be able to help in some cases).

Update 7/26/2010:
- Invasion update: increased the window of time for completing a golem mission by one minute. (This gives you extra time to ensure the golem is safe and out of combat.)

Update 7/25/2010:
- Empowered auras have been strongly revamped.
- Having any aura active automatically grants a bonus to combat.
- Each different aura provides a unique secondary enhancement as well.
- These secondary enhancements are at a low percentage, unless you possess at least one inscription of that aura type. Each inscription you possess increases the percentage of the matching aura's enhancements.
- These enhancements are intentionally mysterious, and are subject to further balancing.
- New mist warrior skill: lesser evasion.
- Natural attunement may now be used from any position, including in combat.
- The reduction in teleport lag granted by the 'visit: zmo' and 'transient alteration: zmo' inscriptions has been improved.
- Comatose group members will no longer grant any heroic grouping experience bonuses.
- The morality/immorality regeneration bonuses are now multiplicative, rather than additive.
- Life nova and unearthly rapture no longer have "locked" prevention times. (Their preventions can now be altered by effects such as time-walker.)
- Fixed a bug which prevented players from advancing their second cipher beyond tier 1.

Update 7/11/2010:
- "Help botting" and the botting section of "help rules" has been updated. Remember, ANY use of your character while you are not at the keyboard is botting, and is punishable at the staff's discretion.

Update 7/7/2010:
- The two highest accolades for Invasion participants (Sentinel of the Stone City and Ru'shaelod) now grant a reduction in the cost of submitting requisitions to Margrave Krijjkar.
- Shriveled ogre invaders can no longer inflict their withering curse while in combat.
- Mesmeric ogre invaders will no longer cast their maze-entrapment spell on players in safe rooms.
- Mesmeric ogre invaders have developed a new repulsion spell.
- Following one of Tyf's golems during an invasion will now cause that golem to group you, if you have a rune of heroism active. (You will not be allowed to see the golem's pools in your group list, but you will be able to use group-based abilities and rescue on it.)
- When Shaker sends a player into the thunderheads for a warlock assault, he will now bestow a temporary spell of protection from real-death (to avoid situations in which a player might be unable to retrieve her corpse).
- Fixed a bug in which a player's total rank would not be increased for mastery beyond 100% in secondary and tertiary subclass abilities.
- Removed the "sylphan" keyword from geskos.

Update 7/6/2010:
- Invasion accolades are now available for purchase from Krijjkar! (The spoils of war system, which provides a chance for special rare loot based on your accolades, is still in the process of being implemented.)
- The bonuses on requisition gear have been improved slightly. (Any requisition gear purchased before this update will have its bonuses improved the next time you log in.)
- Requisition gear now costs less faction to obtain.
- Fixed a bug which allowed players to access requisition gear slots which they did not possess enough accolades to unlock.
- Improved a number of general help files to be more informative for new players.

Update 7/2/2010:
- Players may now purchase requisition gear with their Ruushi faction! See 'help invasion requisition' for details.
- Requisition gear is available for both mortals and remorts.
- When Ruushi is well-defended, trade routes open up which allow for better material access. Thus, better scores in the Invasion events will allow players to obtain better requisition gear.
- Requisition gear lasts 3 weeks. Stats may be tweaked over time.
- Fixed a bug where superb crafted items were erroneously getting an extra stat boost (they were being treated as suffixed items, which get a bonus boost to their stat curve). Slightly adjusted the overall stat curve for crafted items.
- Warlocks now have extrinsic elucidation.
- Added some powerful new menu AI functionality so that we can bring you better quest menus with less coding time. =) More content incoming, watch your heads!

Update 6/29/2010:
- Internal updates to prep the upcoming newbie area revamp.

Update 6/14/2010:
- Weave of balance now has a reduced duration/prevention time.
- The open wound output now indicates how much health is being lost per second.
- Slightly modified the open wound calculations. (Dexterity and +hit are now more effective in their respective roles).

Update 5/20/2010:
- Cathiana's guidance has had its effects improved. Its command name is now "cathiana's guidance" rather than "cathianas guidance" (added the apostrophe).
- Reserved anger now operates on shorter duration and prevention times. In addition, it now restores endurance to the barbarian upon use.

Update 4/4/2010:
- For the first time ever, we're running triple sun stones for the month of April. Now that we have the ascension system in place, we want to encourage people to explore the ascension options. As such, any donation you make for the month of April will receive three times the normal sun stones. For example, if you donate $100, you'll get 30 sun stones. If you donation $200, you'll get 60 sun stones. If you donate $400, you'll get 120 sun stones. This is the first time we've run a triple sun stone month in the 10 years of Nodeka and it might be the only time we ever do. As such, we encourage you to take advantage of it while it lasts!

Update 3/30/2010:
- The following characters were affected by the power outage: Grumman, Krunk, Seraphim, Sixx, Solifugid, Sutire, Syveril, Ta-lar, Tamrik, Telad, Tiima, Telad, Zolo. With the exception of Tiima (a new character), all corrupted pfiles have been restored to the last backup date of 3/28/2010. Nijlo will be compensating those characters whose pfiles were corrupted. If your name is on the above list, please contact Nijlo on Nodeka and he will compensate you for your lost work from 3/28/2010 to the present. Tiima, please recreate your character and contact Nijlo on Nodeka and he will reset your stats and compensate you for your loss. Note: to those who would try to impersonate Tiima, we have looked at the IP log and know Tiima's IP address. So save yourself the effort.

Update 3/20/2010:
- New option for player advancement beyond demigod: 'ascension'.

Update 3/16/2010:
- Nodeka is back up and running! Please note that the old veteran IP address is no longer accessible - those of you who were connecting to Nodeka through the special veteran IP address will no longer be able to do so, and should now use the primary IP address. The veteran IP address existed for the purpose of providing players with a faster connection; however, we have quadrupled the available network bandwidth, and so we will no longer need a second connection for that purpose. Thank you!
- Anti-recall effects now work properly in combat.
- Several inscriptions and ciphers have had their effects improved: armor: loj, yikwon hand form: bal, ogrish malison, magi's remembrance, cyclopean riddle.
- Invasion updates and bugfixes:
- Fixed a bug in spawning which caused hunchbacks and half-ogres to spawn far too slowly, and ogre lords to spawn too quickly.
- The golem mission no longer requires you to be in the same room as the golem - it will now complete as long as you are in the same area.
- Ogre lords have less hp.
- Fixed a design issue in which killing invaders of a higher tier could sometimes cause that tier to start spawning, even if there were no defenders of that tier.
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